![]() ![]() ![]() ![]() In a blog on EA Motive’s website, Senior Producer Philippe Ducharme elaborated on that. Of course, the increased power of the newer hardware (the game will be exclusive to PC, PlayStation 5 and Xbox Series X|S) means the team can enhance the terrifying atmosphere of the game. It’s really rebuilding all these elements, shooting all the animations, et cetera.” We are not porting them, it’s not uprezzing the texture or adding more polygons to the model. He said “Then in terms of visuals, sound, gameplay, everything, we are rebuilding all of these assets. ”Ĭampos-Oriola went on to talk about the extent of the work being undertaken to rebuild the game in the Frostbite engine. In the first chapter, you can see some corridors that they wanted to do first in a certain way, and then you can understand why they changed it for technical constraints or. What’s funny is that you can see some of the iterations that were made prior to ship by the team. Speaking to IGN, creative director Roman Campos-Oriola said “We started with the original level design of the original Dead Space. The team working on the Dead Space remake have spoken more on the horror’s re-imagining, revealing that in rebuilding the game from scratch, they’re also working with assets that weren’t found in the original 2008 release. ![]()
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